

- FORZA MOTORSPORT 6 APEX PC WHEEL SUPPORT INSTALL
- FORZA MOTORSPORT 6 APEX PC WHEEL SUPPORT WINDOWS 10
- FORZA MOTORSPORT 6 APEX PC WHEEL SUPPORT WINDOWS
FORZA MOTORSPORT 6 APEX PC WHEEL SUPPORT INSTALL
Microsoft: DO NOT FORCE US TO INSTALL FULL GAMES LIKE APPS. These are with varying levels of assists, though usually minimal, like ABS in cars that lock up instantly and traction control in ones that just spin the tyres and won't stop at all, and almost always with "simulation" steering: This wasn't quite that bad and I gave up before it got there though. I'm going to say that this was the worst racing game I've played since NFS: Carbon, which made me so angry that I almost broke the frame of my bed with a hammer. the car classes are awful, why is a La Ferrari racing with a LMP1? Or a Huracan with GT3s?
FORZA MOTORSPORT 6 APEX PC WHEEL SUPPORT WINDOWS
Windows Store really still needs work, please dont be another iTunes 2.0 Not full fledged Forza game, I would pay $60 for it really I have graphics flickering, known issue according to Turn 10 + The small selection of cars is not too bad as it is a good variety of cars with spreading the car list too thin with many classes + Runs quite well on my PC, mobile i7 and 880M There are some considerable difference between different car's handling, not as pronounced as pcars. The cars doesnt feel as brick like and understeer. Not sure whats up with the game, the physics felt a lot better on a controller than Forza 6 on Xbox when I tried it in the store demo units. I am not expecting pcars level sort of quality but it isnt exactly a shoddy port since the game runs pretty well and looks quite good visually, especially rain and night. I'd say racing fans on PC expect a wide range of wheel support, not just XB1/UWP.I gave it a go, Microsoft Store is surprisingly less pain in the butt than I had expected. "wheel support is coming to Forza Motorsport 6: Apex and Turn 10 is busy working to ensure that Apex delivers the kind of wheel support, performance, and features that racing fans expect from a range of available hardware." Hopefully the clues are reading as more support than just XB1/UWP compatible wheels A HID (every other wheel ever made) device can only support HID.Įdited by user Wednesday, 9:22:34 AM(UTC) XB1 and UWP support XID exclusively.Ī XID device (Xbox peripherals, 360 included) can support XID and HID. You missed the entire technical support level of all those wheels are HID devices. Nope, there is a reason other than and "licencing royalties". That'll be some for no reason other than licensing royalties.Įdited by user Wednesday, 9:22:05 AM(UTC) a genuine effort to branch out into a higher-end oriented pc sim community.īasically what I'm saying is, I seriously hope they don't go the route of xbox one only peripherals / xbox one wheel support only. It would also say a lot about the motivations for their move to PC: By this, I mean their port over of Forza would appear more as a money grab vs.
FORZA MOTORSPORT 6 APEX PC WHEEL SUPPORT WINDOWS 10
I'd be a bit disappointed if turn 10 only supported specific wheels with Windows 10 interface exclusivity, or something along those lines. IE, all games on windows support it for the most part. It gets ffb signals from any title that recognizes a windows gaming device. I run a Direct Drive servo / Open Sim Wheel, which runs on MMos, a windows recognized interface. If this boils down to a case where the specific wheel needs to be recognized by windows 10 natively, then Turn 10 will have seriously just shot themselves in the foot badly, but I doubt this would be the case. Hell, you can even run via API protocol with an OSW wheel. they have generic force feedback support for any device that is recognized by windows. There's really no need for exclusive wheel support per wheel, aka native support, right? Look at other titles like iRacing the pinacle of motorsport sims in the pc community. From there, they can make templates for each wheel if they see fit, similar to Pcars, or AC. (windows 10 only devices? or Direct x devices?)Ĭorrect me if I'm wrong, but Turn 10 only needs to add basic windows device support for any force feedback device. Because all I've read so far is that Turn 10 is outright dodging questions related to specific wheel support, and the platform of which they are supported through.
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People seem to be making this into a much more complicated issue than it needs to be.
